Oct 27, 2007, 04:07 PM // 16:07
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#21
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Bankai
It wasn't a bug. It was unintended design. If there's an unintended loophole somewhere, it's only natural to fix it.
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It was neither!
They would have to be unbelievably stupid to put the sieges in the game, allow for human team members to all get one and allow them to take them through three areas with them by mistake.
I was an absolutely intended feature, they just decided we were doing things to easily, having to much fun and could not allow that so they decided to be their evil selves and put a stop to it.
It is also why they buffed the snowmen in HM, think about it, from the Prophecies very first update on they have distinct glaring pattern of always making things harder never ever easier, always taking $1.00 worth good and giving back a nickel in return. It is like they think part of running a MMORPG is to terrorise the players every chance they get crushing every thing from skills/builds to the way we play certain areas that might allow us to play the a little easier or have more fun.
Last edited by Cobalt; Oct 27, 2007 at 04:09 PM // 16:09..
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Oct 27, 2007, 05:00 PM // 17:00
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#22
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Alex Morningstar
You can't take seige wurms into another zone, you have to find a wurm spore.
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That's only because there's always rock on at least one side of every portal...
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Oct 27, 2007, 07:57 PM // 19:57
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#23
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Bankai
It wasn't a bug. It was unintended design. If there's an unintended loophole somewhere, it's only natural to fix it.
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Rocket and strafe jumping were unintended designs in Quake. id didn't see any need to fix those fun discoveries and even made a secret in Quake2 only accessible with a rocket jump. What's needing a fix is solely the decision of the company, nothing "natural"!
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Oct 28, 2007, 11:40 PM // 23:40
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#24
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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I don't care I guess. You only need to vanq once, if you're going for faction use the hero books. A lot easier and less boring the vanqing the same areas over and over. Though it was kinda fun every now and then.
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Oct 29, 2007, 08:20 AM // 08:20
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#25
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Krytan Explorer
Join Date: Jun 2006
Location: Germany
Guild: Beware of our Temper [BooT]
Profession: Me/
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Considering the first time thru I thought it was odd that you could KEEP the devourer while going thru the portal. I am sure this is just Anet fixing an unintended loophole.
Doesn't bother me a bit.
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